/*
---

script: Fx.js

description: Contains the basic animation logic to be extended by all other Fx Classes.

license: MIT-style license.

requires:
- /Chain
- /Events
- /Options

provides: [Fx]

...
*/

var Fx = new Class({

	Implements: [Chain, Events, Options],

	options: {
		/*
		onStart: $empty,
		onCancel: $empty,
		onComplete: $empty,
		*/
		fps: 50,
		unit: false,
		duration: 500,
		link: 'ignore'
	},

	initialize: function(options){
		this.subject = this.subject || this;
		this.setOptions(options);
		this.options.duration = Fx.Durations[this.options.duration] || this.options.duration.toInt();
		var wait = this.options.wait;
		if (wait === false) this.options.link = 'cancel';
	},

	getTransition: function(){
		return function(p){
			return -(Math.cos(Math.PI * p) - 1) / 2;
		};
	},

	step: function(){
		var time = $time();
		if (time < this.time + this.options.duration){
			var delta = this.transition((time - this.time) / this.options.duration);
			this.set(this.compute(this.from, this.to, delta));
		} else {
			this.set(this.compute(this.from, this.to, 1));
			this.complete();
		}
	},

	set: function(now){
		return now;
	},

	compute: function(from, to, delta){
		return Fx.compute(from, to, delta);
	},

	check: function(){
		if (!this.timer) return true;
		switch (this.options.link){
			case 'cancel': this.cancel(); return true;
			case 'chain': this.chain(this.caller.bind(this, arguments)); return false;
		}
		return false;
	},

	start: function(from, to){
		if (!this.check(from, to)) return this;
		this.from = from;
		this.to = to;
		this.time = 0;
		this.transition = this.getTransition();
		this.startTimer();
		this.onStart();
		return this;
	},

	complete: function(){
		if (this.stopTimer()) this.onComplete();
		return this;
	},

	cancel: function(){
		if (this.stopTimer()) this.onCancel();
		return this;
	},

	onStart: function(){
		this.fireEvent('start', this.subject);
	},

	onComplete: function(){
		this.fireEvent('complete', this.subject);
		if (!this.callChain()) this.fireEvent('chainComplete', this.subject);
	},

	onCancel: function(){
		this.fireEvent('cancel', this.subject).clearChain();
	},

	pause: function(){
		this.stopTimer();
		return this;
	},

	resume: function(){
		this.startTimer();
		return this;
	},

	stopTimer: function(){
		if (!this.timer) return false;
		this.time = $time() - this.time;
		this.timer = $clear(this.timer);
		return true;
	},

	startTimer: function(){
		if (this.timer) return false;
		this.time = $time() - this.time;
		this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this);
		return true;
	}

});

Fx.compute = function(from, to, delta){
	return (to - from) * delta + from;
};

Fx.Durations = {'short': 250, 'normal': 500, 'long': 1000};


/*
---

script: Fx.CSS.js

description: Contains the CSS animation logic. Used by Fx.Tween, Fx.Morph, Fx.Elements.

license: MIT-style license.

requires:
- /Fx
- /Element.Style

provides: [Fx.CSS]

...
*/

Fx.CSS = new Class({

	Extends: Fx,

	//prepares the base from/to object

	prepare: function(element, property, values){
		values = $splat(values);
		var values1 = values[1];
		if (!$chk(values1)){
			values[1] = values[0];
			values[0] = element.getStyle(property);
		}
		var parsed = values.map(this.parse);
		return {from: parsed[0], to: parsed[1]};
	},

	//parses a value into an array

	parse: function(value){
		value = $lambda(value)();
		value = (typeof value == 'string') ? value.split(' ') : $splat(value);
		return value.map(function(val){
			val = String(val);
			var found = false;
			Fx.CSS.Parsers.each(function(parser, key){
				if (found) return;
				var parsed = parser.parse(val);
				if ($chk(parsed)) found = {value: parsed, parser: parser};
			});
			found = found || {value: val, parser: Fx.CSS.Parsers.String};
			return found;
		});
	},

	//computes by a from and to prepared objects, using their parsers.

	compute: function(from, to, delta){
		var computed = [];
		(Math.min(from.length, to.length)).times(function(i){
			computed.push({value: from[i].parser.compute(from[i].value, to[i].value, delta), parser: from[i].parser});
		});
		computed.$family = {name: 'fx:css:value'};
		return computed;
	},

	//serves the value as settable

	serve: function(value, unit){
		if ($type(value) != 'fx:css:value') value = this.parse(value);
		var returned = [];
		value.each(function(bit){
			returned = returned.concat(bit.parser.serve(bit.value, unit));
		});
		return returned;
	},

	//renders the change to an element

	render: function(element, property, value, unit){
		element.setStyle(property, this.serve(value, unit));
	},

	//searches inside the page css to find the values for a selector

	search: function(selector){
		if (Fx.CSS.Cache[selector]) return Fx.CSS.Cache[selector];
		var to = {};
		Array.each(document.styleSheets, function(sheet, j){
			var href = sheet.href;
			if (href && href.contains('://') && !href.contains(document.domain)) return;
			var rules = sheet.rules || sheet.cssRules;
			Array.each(rules, function(rule, i){
				if (!rule.style) return;
				var selectorText = (rule.selectorText) ? rule.selectorText.replace(/^\w+/, function(m){
					return m.toLowerCase();
				}) : null;
				if (!selectorText || !selectorText.test('^' + selector + '$')) return;
				Element.Styles.each(function(value, style){
					if (!rule.style[style] || Element.ShortStyles[style]) return;
					value = String(rule.style[style]);
					to[style] = (value.test(/^rgb/)) ? value.rgbToHex() : value;
				});
			});
		});
		return Fx.CSS.Cache[selector] = to;
	}

});

Fx.CSS.Cache = {};

Fx.CSS.Parsers = new Hash({

	Color: {
		parse: function(value){
			if (value.match(/^#[0-9a-f]{3,6}$/i)) return value.hexToRgb(true);
			return ((value = value.match(/(\d+),\s*(\d+),\s*(\d+)/))) ? [value[1], value[2], value[3]] : false;
		},
		compute: function(from, to, delta){
			return from.map(function(value, i){
				return Math.round(Fx.compute(from[i], to[i], delta));
			});
		},
		serve: function(value){
			return value.map(Number);
		}
	},

	Number: {
		parse: parseFloat,
		compute: Fx.compute,
		serve: function(value, unit){
			return (unit) ? value + unit : value;
		}
	},

	String: {
		parse: $lambda(false),
		compute: $arguments(1),
		serve: $arguments(0)
	}

});


/*
---

script: Fx.Tween.js

description: Formerly Fx.Style, effect to transition any CSS property for an element.

license: MIT-style license.

requires: 
- /Fx.CSS

provides: [Fx.Tween, Element.fade, Element.highlight]

...
*/

Fx.Tween = new Class({

	Extends: Fx.CSS,

	initialize: function(element, options){
		this.element = this.subject = document.id(element);
		this.parent(options);
	},

	set: function(property, now){
		if (arguments.length == 1){
			now = property;
			property = this.property || this.options.property;
		}
		this.render(this.element, property, now, this.options.unit);
		return this;
	},

	start: function(property, from, to){
		if (!this.check(property, from, to)) return this;
		var args = Array.flatten(arguments);
		this.property = this.options.property || args.shift();
		var parsed = this.prepare(this.element, this.property, args);
		return this.parent(parsed.from, parsed.to);
	}

});

Element.Properties.tween = {

	set: function(options){
		var tween = this.retrieve('tween');
		if (tween) tween.cancel();
		return this.eliminate('tween').store('tween:options', $extend({link: 'cancel'}, options));
	},

	get: function(options){
		if (options || !this.retrieve('tween')){
			if (options || !this.retrieve('tween:options')) this.set('tween', options);
			this.store('tween', new Fx.Tween(this, this.retrieve('tween:options')));
		}
		return this.retrieve('tween');
	}

};

Element.implement({

	tween: function(property, from, to){
		this.get('tween').start(arguments);
		return this;
	},

	fade: function(how){
		var fade = this.get('tween'), o = 'opacity', toggle;
		how = $pick(how, 'toggle');
		switch (how){
			case 'in': fade.start(o, 1); break;
			case 'out': fade.start(o, 0); break;
			case 'show': fade.set(o, 1); break;
			case 'hide': fade.set(o, 0); break;
			case 'toggle':
				var flag = this.retrieve('fade:flag', this.get('opacity') == 1);
				fade.start(o, (flag) ? 0 : 1);
				this.store('fade:flag', !flag);
				toggle = true;
			break;
			default: fade.start(o, arguments);
		}
		if (!toggle) this.eliminate('fade:flag');
		return this;
	},

	highlight: function(start, end){
		if (!end){
			end = this.retrieve('highlight:original', this.getStyle('background-color'));
			end = (end == 'transparent') ? '#fff' : end;
		}
		var tween = this.get('tween');
		tween.start('background-color', start || '#ffff88', end).chain(function(){
			this.setStyle('background-color', this.retrieve('highlight:original'));
			tween.callChain();
		}.bind(this));
		return this;
	}

});


/*
---

script: Fx.Morph.js

description: Formerly Fx.Styles, effect to transition any number of CSS properties for an element using an object of rules, or CSS based selector rules.

license: MIT-style license.

requires:
- /Fx.CSS

provides: [Fx.Morph]

...
*/

Fx.Morph = new Class({

	Extends: Fx.CSS,

	initialize: function(element, options){
		this.element = this.subject = document.id(element);
		this.parent(options);
	},

	set: function(now){
		if (typeof now == 'string') now = this.search(now);
		for (var p in now) this.render(this.element, p, now[p], this.options.unit);
		return this;
	},

	compute: function(from, to, delta){
		var now = {};
		for (var p in from) now[p] = this.parent(from[p], to[p], delta);
		return now;
	},

	start: function(properties){
		if (!this.check(properties)) return this;
		if (typeof properties == 'string') properties = this.search(properties);
		var from = {}, to = {};
		for (var p in properties){
			var parsed = this.prepare(this.element, p, properties[p]);
			from[p] = parsed.from;
			to[p] = parsed.to;
		}
		return this.parent(from, to);
	}

});

Element.Properties.morph = {

	set: function(options){
		var morph = this.retrieve('morph');
		if (morph) morph.cancel();
		return this.eliminate('morph').store('morph:options', $extend({link: 'cancel'}, options));
	},

	get: function(options){
		if (options || !this.retrieve('morph')){
			if (options || !this.retrieve('morph:options')) this.set('morph', options);
			this.store('morph', new Fx.Morph(this, this.retrieve('morph:options')));
		}
		return this.retrieve('morph');
	}

};

Element.implement({

	morph: function(props){
		this.get('morph').start(props);
		return this;
	}

});


/*
---

script: Fx.Transitions.js

description: Contains a set of advanced transitions to be used with any of the Fx Classes.

license: MIT-style license.

credits:
- Easing Equations by Robert Penner, <http://www.robertpenner.com/easing/>, modified and optimized to be used with MooTools.

requires:
- /Fx

provides: [Fx.Transitions]

...
*/

Fx.implement({

	getTransition: function(){
		var trans = this.options.transition || Fx.Transitions.Sine.easeInOut;
		if (typeof trans == 'string'){
			var data = trans.split(':');
			trans = Fx.Transitions;
			trans = trans[data[0]] || trans[data[0].capitalize()];
			if (data[1]) trans = trans['ease' + data[1].capitalize() + (data[2] ? data[2].capitalize() : '')];
		}
		return trans;
	}

});

Fx.Transition = function(transition, params){
	params = $splat(params);
	return $extend(transition, {
		easeIn: function(pos){
			return transition(pos, params);
		},
		easeOut: function(pos){
			return 1 - transition(1 - pos, params);
		},
		easeInOut: function(pos){
			return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2;
		}
	});
};

Fx.Transitions = new Hash({

	linear: $arguments(0)

});

Fx.Transitions.extend = function(transitions){
	for (var transition in transitions) Fx.Transitions[transition] = new Fx.Transition(transitions[transition]);
};

Fx.Transitions.extend({

	Pow: function(p, x){
		return Math.pow(p, x[0] || 6);
	},

	Expo: function(p){
		return Math.pow(2, 8 * (p - 1));
	},

	Circ: function(p){
		return 1 - Math.sin(Math.acos(p));
	},

	Sine: function(p){
		return 1 - Math.sin((1 - p) * Math.PI / 2);
	},

	Back: function(p, x){
		x = x[0] || 1.618;
		return Math.pow(p, 2) * ((x + 1) * p - x);
	},

	Bounce: function(p){
		var value;
		for (var a = 0, b = 1; 1; a += b, b /= 2){
			if (p >= (7 - 4 * a) / 11){
				value = b * b - Math.pow((11 - 6 * a - 11 * p) / 4, 2);
				break;
			}
		}
		return value;
	},

	Elastic: function(p, x){
		return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3);
	}

});

['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){
	Fx.Transitions[transition] = new Fx.Transition(function(p){
		return Math.pow(p, [i + 2]);
	});
});
